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Oct 25, 2010

Blizzard Reacts to Valve's Trademark, DOTA 2

Developer expresses disappointment with Valve.
Does Defense of the Ancients belong to the Blizzard community? After Valve trademarked "DOTA" and announced its upcoming game based on the uber popular Defense of the Ancients Allstars mod, DOTA 2, Blizzard wants to know what gives.

Over the weekend at Blizzcon in Anaheim, California, Blizzard confirmed what many gamers hoped: there will be a StarCraft II DOTA map. Following the announcement, Blizzard Entertainment's Rob Prado was asked what he thought of Valve's surprise DOTA strategy.
"To us, that means that you're really taking it away from the Blizzard and Warcraft III community and that just doesn't seem the right thing to do," Pardo told Eurogamer. "It just seems a really strange move to us that Valve would go off and try to exclusively trademark the term considering it's something that's been freely available to us and everyone in the Warcraft III community up to this point."

One of the most popular free game mods in the world, DOTA is a custom scenario developed using the World Editor in Blizzard's 2003 RTS, WarCraft III: Reign of Chaos. Unlike traditional RTS games, DOTA players focus on leveling up powerful heroes with unique abilities rather than resource management and base building.

Two weeks ago, Valve officially unveiled DOTA 2, promising to "take the unique blend of online RTS and RPG action that has made DOTA popular with tens of millions of gamers and expand upon it in every way."

The folks at Blizzard aren't the only ones surprised that Valve, a developer famous for its commitment to its own community, would try to corner the market on DOTA. Riot Games, the developer behind action RTS League of Legends, also argues that DOTA should belong to the community. The company went so far as to file a trademark for "Defense of the Ancients" to prevent Valve from taking complete control over the brand.
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