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Mar 17, 2011

WWE All Stars - Creation Mode Revealed

Santino walks you through the Superstar maker.


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Nintendo 3DS: Seeing is Believing

Think 3D isn't important to gameplay? Think again.

I've been saying this for a while now, but seeing is believing when it comes to the Nintendo 3DS's ability to display games in 3D. I can say it works all I want, but you won't understand how it feels to play a game in 3D without glasses until you try it for yourself. There's just no way around it.

That said, for weeks, even months, I've also been saying that 3D has no discernable effect on gameplay. How could it? It's simply an added effect on the perception of a game. Surely gameplay is only influenced by input, by the controlling device. Since the 3DS uses existing control concepts (like an analog slider, touch pad and buttons), it must work within these same existing frameworks, right?

As it turns out, that's only partially true.


I'm currently working my way through PilotWings Resort. I'm earning points and progressing through Mission Flight Mode's various difficulty levels, all by flying in planes, gliders and rocket belts. The game isn't particularly difficult at this point, but in one mission I found myself taxed slightly more than usual. I was trying to gauge my flight path, lining up a path marker with the next major goal. Hitting both would earn me critical points, so my choice was clear – don't miss either target. My grip on the 3DS tightened, as I was almost certain I was going to miss one or the other. Determining the proper depth was so tricky…