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Jan 12, 2011

Dead or Alive Dimensions Shakes Up Nintendo World

We try out the new take on the busty fighter and come back impressed... in 2D.

We played two fighting games at the Nintendo World 2011 3DS demo event in Tokyo over the weekend. We already shared how impressed we were with one of them, Super Street Fighter IV. The other one, Dead or Alive Dimensions, didn't have as much polish, but does have potential.

The Nintendo World demo was set up with arcade and chronicle modes. The latter is an all new addition to Dimensions. It takes you through a single story that spans the entire Dead or Alive storyline. You end up using a number of different characters.

We were able to try out an early chronicle mode sequence featuring Ayane and Kasumi. This kicked off with a fully voiced cut-scene featuring the type of hilarity we've come to expect from Dead or Alive cinematics. Sandwiched in between two such scenes was a brief fight between the two characters.

Arcade mode gave us access two twenty characters: Kasumi, Hayabusa, Helena, Zack, Tina, Bass, Lei Fang, Jann Lee, Gen Fu, Bayman, Ein, Hayate, Ayane, Hitomi, Leon, Eliot, Brad Wong, Kokoro, La Mariposa and Christie. The demo build also had five slots with question marks. This mode played exactly like past DOA arcade modes, with load-free transitions from one fight to the next.

Not selectable in the demo, but present in the title screen, were Survival, Free Play, Tag Challenge, Training, Local Play, Internet Play, Street Fight, Album, Figure, Fight Record and Options. We're going to have to wait for details on most of these, but the text at the title screen described Street Fight as a virtual fighting mode using Street Pass and Figure as a mode that lets you make a diorama using figures that you've collected.

Played in 2D, Dimensions was smooth and looked like Dead or Alive from the Xbox generation. The problem was when we switched to 3D. Everything started to look really choppy. In interviews with Japanese sites conducted at the event, the game's development staff said that the game stays at 60 frames per second during 2D play but drops to 30 during 3D play. This might be the cause of the problems, although the choppiness we felt seemed greater than a switch from 60 to 30.

Even if the 3D support doesn't work out well, Dimensions looks like it could make for a fine fighter in 2D mode. Japan won't have to wait too long for the game, as it's due on March 24, less than a month following the system's launch. We expect to hear word of US launch plans later this week.

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