Anticipation is high for Demon's Souls' spiritual successor.
Don't look now, but E3 2011 is only a week away. By this time next week, the IGN crew will be drowning in a slew of new games. But while E3 runs in Los Angeles from June 6-9, we still have a few ideas of what you can expect from some of your most-anticipated titles a bit early.
Today, we'll give the special treatment to the highly-anticipated Dark Souls, the "spiritual successor" to the PlayStation 3-exclusive dungeon-crawling RPG Demon's Souls.
What We Know
When I saw Dark Souls early in May, the lasting impression I had of the game was that it's more of the same. Demon's Souls took PlayStation 3 gamers by storm when it was released, and Dark Souls promises to do the same, but in an even more sadistic and ruthless fashion. And better yet, unlike Demon's Souls, Dark Souls isn't a PS3-exclusive. So there are plenty of reasons for Xbox 360 gamers to be excited as well.
Demon's Souls was hard, almost comically so. And Dark Souls promises to be even more difficult. During my earlier preview of Dark Souls, I was able to check out a location known as Sen's Fortress. Sen's Fortress was chock-full of dangerous pitfalls, strong enemies and a ridiculous amount of traps. Our nameless hero did his best to fend off all of the attacks, but even the buffed-out character being used by the developer giving the demo was nearing death (and did, in fact, fall to his death once). So that should give you a pretty good idea of what you're in store for when your much-weaker character is dispatched to see what he or she is made of.
Demon's Souls was hard, almost comically so. And Dark Souls promises to be even more difficult. During my earlier preview of Dark Souls, I was able to check out a location known as Sen's Fortress. Sen's Fortress was chock-full of dangerous pitfalls, strong enemies and a ridiculous amount of traps. Our nameless hero did his best to fend off all of the attacks, but even the buffed-out character being used by the developer giving the demo was nearing death (and did, in fact, fall to his death once). So that should give you a pretty good idea of what you're in store for when your much-weaker character is dispatched to see what he or she is made of.
Unfortunately, I didn't get to see any other locations in Dark Souls, but the developers did promise me that places in Dark Souls are much more interconnected than they were in Demon's Souls. Otherwise, mechanics seem to be pretty similar. Souls will be required to upgrade your character, and you'll find plenty of useful loot by killing powerful enemies and scouring the entirety of sprawling dungeons.
We also have a release date for Dark Souls. Look for it on PlayStation 3 and Xbox 360 on October 11th of this year.
We also have a release date for Dark Souls. Look for it on PlayStation 3 and Xbox 360 on October 11th of this year.
Publisher Namco-Bandai has to focus on letting the Xbox 360 gamer in particular know what Dark Souls is. It would be as if an Alan Wake, Shadow Complex or Fable game were to appear on PlayStation 3 with no explanation. PlayStation 3 gamers are obviously far more eager to play Dark Souls since they had access to Demon's Souls, but not so for gamers only toting an Xbox 360. So expect to see plenty of Dark Souls in action, hopefully including new locales, weapons and more.
But while Dark Souls' showing at E3 will likely elaborate more on the mechanics we're already familiar with, we'll hopefully finally find out if some other conventions of Demon's Souls will also be carried over. Will there be Light and Dark Tendencies, ruthless online interactivity and the ability to leave notes for those that come after you?
But perhaps more importantly, what with Dark Souls do that is new and different from Demon's Souls? We'll find out soon enough.
But perhaps more importantly, what with Dark Souls do that is new and different from Demon's Souls? We'll find out soon enough.
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