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Feb 4, 2011

Dark Souls Director Details Upcoming Dark Fantasy RPG

Miyazaki talks difficulty, weapons, character creation, more with PlayStation blog.

We've already heard that the spiritual successor to Demon's Souls will be even tougher than the original (gulp!). Today Dark Souls director Hidetaka Miyazaki provides details about the upcoming dark fantasy RPG's enhanced difficulty level as well as other tweaks From Software is making to the anticipated game.

In an interview with the official PlayStation blog, Miyazaki, who also served as director on Demon's Souls, compared Dark Souls' much talked about difficulty level to spicy food. The goal is to give it a kick, he said, but not make it inedible.

We intend to increase the difficulty of the game. Not simply by making the game more difficult, but by giving players the freedom to strategize freely and conquer that difficulty, and to be rewarded accordingly," Miyazaki said.

To help make the enhanced difficulty palatable, From Software is adding respawn points to Dark Souls. This time around, if you die, you (mercifully) won't be taken back to the very beginning of a level.

Check the full PlayStation blog interview to learn more about Dark Souls' control scheme, weapons, character creation options, and more.

Dark Souls is being developed for the PlayStation 3 and Xbox 360. The game is set for release sometime in 2011. And in case you missed it, here's the first trailer for the game:


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